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New Auto5 version of Math Fact Genius updated July 4th - Please Contact Us if any issues are observed.

PREVIOUS USERS MUST CLEAR THEIR BROWSER HISTORY (CACHE) TO INSURE GETTING THE NEWEST VERSION
New version will show option for "Practice 2" in Auto5 Mode.

Try Our New Auto5 Mode!
Includes 4 difficulty levels and more video "rewards" to increase motivation.
Great for Special Ed & Gifted! Click the HotDogger link above left to begin.
Soon available as a database option to retain test scores.

Breakthrough in Multiplication Fact Learning?
Our new Auto5 mode is a major leap forward in Math Fact Genius development. This new version addresses frustration issues and lack of progress observed in some lower level students. Four difficulty levels now insure students of any learning ability can participate and advance. The program begins by testing students with the ten 0's multiplication facts, then the ten 1's facts, ten 2's, 3's etc. Testing continues until your student has made 5 mistakes. After the 5th mistake, the testing stops and we begin a five LEVEL teaching phase using the difficulty level you selecte. For example, the Practice 1 difficulty level has the student practice only their first incorrect multiplication fact and 4 slowest math facts. Slow facts are picked by priority: Facts answered in 5 seconds are chosen first, then facts answered in 4 seconds, then 3 seconds, etc). The Practice 2 option has students practice only their first 2 incorrect multiplication facts along with their 3 slowest math facts. Most students should use the Practice 2 or Practice 3 option. Special Ed students may be able to succeed with Practice 2, but should be moved to Practice 1 if lack of progress is observed. Some Gifted students may be able to do our Practice 5 option (but this is challenging!). You'll need to use trial and error to find the best difficulty level for your student. The logic behind our new Auto5 version is simple - by reducing the number of math facts a student is exposed to during the practice session - we dramatically improve the efficiency of the learning/memorization process. Along with this, learning efficiency is further enhanced by five sequential teaching steps called LEVELS. A student must "pass" one LEVEL before advancing to the next slightly more difficult LEVEL.
Slow & Steady Wins the Race - LEVEL by LEVEL by LEVEL
LEVEL 1 is the easiest and uses a powerful learning trick known as "recognition memory." Here, the student is simply asked to pick the correct answer from two possible choices. Recognizing an answer from two options is much easier than "recalling" an answer and is highly effective when beginning the memorization process. The student's personal 5 wrong & slow facts (chosen from the pretest at the beginning of the program) are tested two times each in a row of 10 facts using this LEVEL 1 strategy. When the student can do this 3 times successfully, the program will then advance to a slightly more difficult LEVEL. In LEVEL 2, the student is shown the first digit of the answer as a clue (for example, in 4 x 8 = 32, they are shown only the 3 followed by an underline ( 3_ ). At this point, the student is only required to input the 2nd number. (Showing the first number gets the memory brain cells rolling, so to speak.) LEVEL 3 shows the second number of the answer so the student must now remember the first digit. LEVEL 4 combines skills from both LEVEL 2 & 3 and requires the student to now remember both the first and second number of the answer. This should not be too difficult, however, because of the difficulty level chosen at the beginning of the program (Practice 1, 2, etc.). LEVEL 5 is similar to LEVEL 4, except half of the math facts shown are displayed in their inverted form (3x8 would be shown as 8x3). This is done to teach the concept that the order does not matter in multiplication and will accelerate learning of future math facts. Initial observations suggest that the Auto5 mode in Math Fact Genius will result in the permanent learning of 2 or 3 new math facts daily for each student. Therefore, using Auto5 daily for 6-8 weeks should enable the majority of Regular-Ed students to achieve nearly 100% mastery of all 100 multiplication facts. Lower performing Special-Ed students will require additional time. Imagine your students' progress in long division and fractions when this is achieved! We strongly recommend daily practice with Math Fact Genius to achieve maximum progress. While regression (forgetting math facts) can occur after several days of no practice, it does not occur with daily practice. Almost forgot! To increase motivation, we now play short humorous animal and child videos after the completion of each LEVEL. See below right for more details on LEVELS.
Sample Buttons in
Auto5 Mode

Practices the 1st incorrect multiplication fact and 4 slowest math facts

Practices the 1st
and 2nd incorrect multiplication facts
and 3 slowest math facts


Practices the 1st, 2nd and 3rd wrong multiplication facts and 2 slowest math facts


Practices the
first five incorrect
multiplication facts

USE GOOGLE CHROME BROWSER AS YOUR FIRST CHOICE
We have found that the Safari browser will sometimes not finish loading the program.
This does not happen with the CHROME browser.

Trouble with our newest HotDogger?
You can still use our older HotDogger 3.0
Click to BEGIN

Report Errors - Suggestions

The Basic Test & Database
Quickly Identifies 'Unknown' Math Facts
Teachers! Click Blue Albert below to begin

Student Login Teacher Login Principal/Admin Login
Students enter username & passord
to take the Basic Test or Math FAct Genius tests.
Teachers view
student performance.
Add new students -
New teachers begin here
Allows administrators to view individual classroom scores on Math Fact Genius

KEEP TRACK OF STUDENT PROGRESS ALL YEAR LONG
Add student names to your database and keep a permanent record of student performance throughout the year. Our Math Fact Genius database test provides a quick and easy way to assess student mastery of multiplication, addition or subtraction math facts. (Parents can use this as well.) Test details are amazing and surpass any program you've used before! After students complete this 10 minute assessment, you can view the following important information in a student row by row format:
1. TOTAL PERCENT CORRECT
2. PERCENT CORRECT FOR EACH MATH FACT SET OF 10
3. TOTAL TIME FOR ALL 100 FACTS
4. TOTAL TIME FOR EACH MATH FACT SET OF TEN
5. SPECIFIC MATH FACTS THAT WERE WRONG
6. SPECIFIC MATH FACTS THAT WERE SLOW
7. SPECIFIC MATH FACTS NOT ANSWERED
8. TIME TAKEN TO ANSWER EACH SPECIFIC MATH FACT


You can also print a summary page for each individual student giving not only the above information, but also details on each separate math fact (Parents will love this!). The database also includes the option to print a powerful worksheet activity covering only the math facts that a particular student answered incorrectly making for an excellent homework activity. After adding student names to your personal database (created from the Blue-Albert button above), your student(s) will then login through the Purple-Albert button to begin the assessment. This will test your student on ten math facts at a time (giving a brief rest between sets). In order to avoid frustration and continue steady progress through the test - we flash correct answers onscreen if no answer is given after 7 seconds (although these answers are marked as incorrect in the final report). When students finish the test, they can click the HotDogger link to begin learning the multiplication facts at a pace you never thought possible. To view all your student test results, simply login through the Blue-Albert button above. Results are diplayed for each student in a row by row format. Each row shows the Test Date - Total Percent Correct - Total Time - as well as ten columns showing the percentage correct for each separate set of ten facts! Click the Summary link to the right of a student's name and view details for each of the 100 math facts for that student! Wrong answers are marked with a red "X" - Slow answers marked with a yellow "S" - and facts not answered by 7 seconds are marked with "NA". You'll even see specific answers given for each math fact. After giving the test for the first time (and geting your baseline score), you can immediately start the teaching process by having students begin the HotDogger program (icon at top right). This intelligent multiplication facts teaching tool uses special memory tricks to allow students to learn multiplication facts at a much faster pace than anything you've used before! Give the Purple-Albert basic test monthly to measure progress from our Math Fact Genius multiplication fact. This information is very impressive when shown to parents during conferences. If you're curious about the true power of the Math Fact Genius Hot Dogger program, give the Purple-Albert assessment test on Monday, have students begin our Hot Dogger Auto5 Mode immediately after the test. Do the Auto5 mode every day for the rest of the week. On Friday, give the Purple-Albert assessment test once again to students. We think the results will amaze you. While the HotDogger Learning Program is completed for multiplicaiton, our assessment tests can now be given for Addition Sums 0 o 9, Addition Sums 10-18, and Subtraction Top Number 0-9 or 10-18. Later this year we'll be adding HotDogger teaching versions for addition and subtraction.

PRINCIPALS CAN NOW MONITOR CLASSROOM SCORES
Tell your principal they can easily monitor school-wide classroom performance on Math Fact Genius. Your principal creates their own Database from our Principal Login page and chooses their own username and password. Once inside the database, they add the username of each teacher. This will allow them to see a summary of every teacher (classroom) that has completed the test. Classroom information is displayed in a row by row format and includes - Teacher Name - PreTest Average (an average percent correct based on each student's first Pre-Test) - Last Test Average (an average percent correct based on each student's most recent test). There is also a link to view individual test details of any student in any classroom.

 

What happens in HotDogger Auto5 Mode?

Pick Difficulty Level After selecting Auto5 Mode from the Math Fact Genius options, you then pick a difficulty level.
Four difficulty levels are available:
PRACTICE 1 After the pre-test is given at the beginning of Auto5 Mode, the Practice 1 option will have your student progress through the 5 LEVEL learning sequence using only their first "wrong" multiplication fact and their 4 "slowest" math facts. Great option for students who have severe short-term memory difficulties with math concepts.
PRACTICE 2 This option uses the student's first 2 wrong multiplication facts and 3 slowest math facts in the five LEVEL learning sequence in Auto5 Mode. Can be used with many Special-Ed & lower Regular-Ed students.
PRACTICE 3 This option uses the student's first 3 wrong multiplication facts and 2 slowest math facts in the 5 LEVEL learning sequence. Can be used with average to higher level Regular Ed students.
PRACTICE 5 The Practice 5 option uses the student's first 5 incorrect multiplication facts in the 5 LEVEL learning sequence. Should only be used with students with high learning ability or who really love a challenge and not frustrated easily.
PRETEST PRETEST: In our new Auto5 Mode, we begin by testing the student on the ten multiplication facts in the ZERO'S set (0x1, 0x2, 0x3 etc, but in random order). If a mistake is made, nothing happens at that moment and nothing happens at the end of the ten fact set. The computer is, however, counting (and remembering) any mistakes. When five wrong answers are given by the student, we then begin a sequential practice session that uses special memory tricks that advance in difficulty only slightly from one LEVEL to the next. The student will now work for the remainder of the class time on just these 5 mistakes. We don't want to "cloud" the student's memory with too much information. Our goal today is to solidify memory acquisition of only these 5 facts.
LEVEL 1: PICK CORRECT ANSWER FROM 2 CHOICES
Once we have identified the student's first five mistakes, we begin LEVEL 1 practice. By the way, these five mistakes can be over a wide range of math fact sets. For example, one mistake could be from the 2's set, two more mistakes could be from the 3's set and two more could be from the 4's set. It is at the exact moment of the fifth mistake that the intervention begins with the specialized learning steps. So, in LEVEL 1, the student practices their five wrong math facts in the row. Each fact is shown twice in random order so the student is actually required to answer 10 facts. To make this first Level easy, we show two answers, one correct and one not correct. The student here has to simply click on the correct answer. This technique (called recognition memory) is very easy for the memory to grasp hold of... When this is done successfully 3 separate times, we move to LEVEL 2. The student cannot advance to Level 2 until this is done correctly 3 separate times. In theory, they could be in LEVEL 1 for hours, but most students complete this in a few minutes.
LEVEL 2: PICK 2nd NUMBER OF ANSWER
Once the student has demonstrated the ability to "remember" the correct answer from two choices in LEVEL 1, we want to make it slightly more difficult. Here in LEVEL 2, we show the student the first digit of the answer while the second digit is represented by a question mark. For example, in the math fact 9x9=81, we show the "8" in the answer box followed by a "?." The student will then say "eighty" to his/herself and we are hoping that the auditory memory will kick in and "remind" the student to enter "1" for the second number. When a wrong number is selected (by dragging or typing a wrong number), a quick video plays giving the correct answer and the student must then begin again with the set of 10 facts. When the student is able to correctly pick the second number in the answer for these 10 math facts (2 times each for their five chosen from the pre-test), we then advance to LEVEL 3.
LEVEL 3: PICK 1ST NUMBER OF ANSWER
At this point, the student has demonstrated the ability to recall the 2nd number of the answer after being shown the 1st number. Therefore, our next step is to now have the student recall the first number of the answer when being shown only the second number. This also continues using the same logic as in LEVEL 2.
LEVEL 4

PICK BOTH NUMBERS IN ANSWER
Now comes the real test on the effectiveness of our Auto5 sequential memory strategies! So far, the student has demonstrated the ability to pick the correct answer from two choices - to remember the 2nd digit when given the first as a clue and to recall the 1st digit when shown the 2nd number in the answer. Now it's time to see if we have made adequate progress in memory consolidation so that the student can now recall the entire answer without clues.

LEVEL 5

INVERTED FACTS
While we routinely refer to them as the 100 multiplication facts, in actuality, there are only 50 multiplication facts. For example, 4x8 has the same answer as 8x4. To encourage student learning of this concept, LEVEL 5 will randomly invert some of the incorrect math facts within the row of ten facts in each set tested. The intent here is to "train" your student(s) to use this technique to help with getting the answers to the higher multiplication facts. For example, if your student learns the math facts for the 1s, 2s, 3s, 4s and 5s, we should see dramatically faster learning of the 6s, 7s, 8s and 9s (since the higher facts contain five inverted lower facts).

Ready to get going? You can begin the Auto5 Mode by clicking the HotDigger link at the top of the page - choose Hot Dogger again and then select Auto5.

You are encouraged, however, to also use our 9's Trick within the first few days of beginning Math Fact Genius. This is a strategy that is much better than the finger counting strategy taught in classrooms and will result in mastery of the ten 9's facts within a 20 minute period!

5's Rocket ADDITIONAL FINAL PRACTICE
After finishing LEVEL 5, your student will be given the option to click what is called the - "5's Rocket. This is highly recommended and is a no-frills section that tests the student using their personal 5 facts in a row of 10 facts (each fact is shown twice). After each attempt, we display the percent correct and seconds elapsed to the tenth of a second. Students love the immediate feedback given by the time and percent correct. At this point, your student is getting nearly 100% on every attempt and trying to get a "faster" time on each attempt. Tomorrow morning test your student on these five facts again and you'll see that in nearly every instance - he/she will answer them correctly. Now that's a Math Fact Genius!

 

RAPID LEARNING OF MULTIPLICATION FACTS
HotDogger is an amazing tool for teaching students the 100 multiplication facts. We combine cartoon characters with a special sequence of visual and auditory memorization strategies to really get those multiplication facts mastered fast!

GIVE US A TRY: Click the icon at the top of the page to launch the program.
Pick Auto5 if new to the program or one of our other options for experienced users. In 5 minutes you'll see students progressing through multiplication facts as our memory strategies begin to "kick-in." We recommend using the Auto5 mode when trying the program for the first time.

EFFICIENT TRANSFER TO LONG TERM MEMORY
Along with the sequential memorization strategies used in HotDogger, memorization efficiency can be further enhanced with daily practice (especially if done in the morning). We understand you have a busy schedule, but give us 15-30 minutes every morning for 30 days and the pay-off will be immense: Nearly every one of your students will achieve mastery of the 100 multiplication facts under this schedule. Even students with moderate learning disabilities will achieve near 100% mastery. Folks, this is not an exaggeration and occurs because of the sophisticated sequential memory strategies working together every second your student is using the program.

TRY THIS CHALLENGE WITH YOUR STUDENTS!
BE IMPRESSED! - USE HOTDOGGER FOR JUST ONE WEEK
1. REGISTER STUDENTS IN DATABASE
Begin by clicking the Blue-Albert (Teacher Login) button at top left. Click the Register link to quickly make a database for your class (or home). You can then add the names of your students to your database. You will also assign a username and password to each student.

2. GIVE STUDENTS THE BASIC PRE-TEST ON FRIDAY
We first want to pin-point which multiplication facts students know and do not know. This will allow you to measure the amount of progress during the week. On Friday morning, have each student complete the Multiplication Basic Test (Pre-Test). Students begin by clicking the Purple-Albert button top left and enter the username and password you gave them when making your database. Students are then taken to the Basic Test which will quickly test them on all 100 multiplication facts. Total test time is only about 5-10 minutes. If a student does not select an answer within 5 seconds, the correct answer flashes on the screen. This prevents frustration and allows the student to type the correct answer and continue with the test (although these are marked as "incorrect" in the database).

3. FIVE DAYS OF MORNING HOTDOGGER
Now comes the magic! After students complete the Pre-Test, tell them to click the HotDogger icon (our surfing Hot Dog) at the bottom of their Pre-Test page (or at the top of mathfactgenius.com). Have students click red "Auto Mode" button and let them loose. Allow them to work for at least 20-30 minutes. HotDogger only advances students to the next set of 10 facts when mastery is demonstrated. When 5-10 minutes remain in the day's session, call out in a nice loud voice - 5 MINUTE MODE! This is the signal to students that they are to click the 5 Minute Mode button at top right. This will end session with a special sequence of practicing only the first five incorrect mth facts. When you are ready for them to end the day's session - have them click the STOP/QUIT button at the bottom of the screen. Give HotDogger as a homework assignment over the weekend. Repeat HotDogger Auto Mode again on Monday morning, Tuesday, Wednesday, and Thursday.

4. POST-TEST: MEASURE THE PROGRESS!
On Friday morning,we want to measure the progress over the week. Have students take the Basic Test again by clicking the Purple-Albert button and select the Basic Test option. This will be the Post-Test as we want to see how much progress students have actually achieved. After all students complete the Post-Test, we want you to log back in to your database through the Blue-Albert button. Click the Basic Test Results tab and you'll be able to compare individual student test results between the Pre-Test taken the previous Friday with the Post-Test just completed. You will be impressed!

5. THE BOTTOM LINE.....
The amount of progress you'll see in one week should convince you that Math Fact Genius really is a "different" math facts instruction program and far more efficient than any other available. And of course - when a student has reached 100% mastery of the multiplication facts - he/she will be able to learn long division - fractions - and percent at a greatly accelerated pace. In other words, your effectiveness as a math instructor will have increased dramatically and state test scores at the end of the year should be improved as well!

LEARN MORE ABOUT HOT DOGGER
VIDEO COMING SOON

 

IT'S A FACT
Students who truly know all 100 multiplication facts will learn math skills faster and have greatly improved end of year State Math Test Scores!
"End of Year" state math tests take approximately 1 hour to complete the test.
Truly knowing all 100 multiplication facts (called Fluency) = More Test Problems Completed in the allotted time
.